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Release_Notes
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OpenGL Programming 2 Course Release
Revision: 2.0 June 1996
Operating Systems: IRIX 6.2
Supported Platforms:
The preferred platforms for this course are Impact, RealityEngine or
InfiniteReality. However, it can be taught on Indigo Elan, Indigo 2
Extreme, Indy 24bit + Z (slow for some labs such as texture mapping,
but all works), Onyx, Indigo XS24Z. Most of the examples will also run
on Indigo Starter or XS or Indy 8-bit, but they will run very slowly.
Some of the examples in the SGI_extensions module will only run on
a subset of platforms.
*** Note: This package can be compiled and run on an IRIX 5.3 system.
However, some of the examples in the SGI_extensions module will not use
the new extensions unless recompiled on IRIX 6.2. ***
Engineer:
Much of the original development was done by David Marsland.
IRIX 6.2 update done by Kris Solem (kris@csd), 5-9728, Mail Stop 21L-171.
SUMMARY OF CHANGES:
Since the last revision (4/95, OpenGL1-1.0) the display lists module
was moved from opengl2 into opengl1.
All examples and answers have been converted to use the GLUT library.
The texture module has been split into two modules. The first module
comes right after raster operations.
There are now three modules dealing with extensions. One outlines
image processing extensions. The second discusses SGI specific
extensions and the third covers GLX extensions.
GETTING THE NEW COURSE:
The actual class software is in instable format in the Course
Repository. For more info on the repository, e-mail Gerald Anderson at
gerald@csd.sgi.com.
COURSE SOFTWARE SETUP:
IRIX 6.2. The following subsystems must be installed in
addition to the normal irix subsystems: c, dev, gl_dev, x_dev,
desktop_tools, glut_dev
The class software is installed in /usr/people/opengl2.
If an account name 'opengl2' does not already exist, an
account up in /etc/passwd with /usr/people/opengl2 as its home.
opengl2 has a top level Makefile to compile the class software.
Initially, everything is compiled. To remove the binaries, you
can type
% make clobber
To remake everything, go to the top level and make, ie
% cd ~opengl2
% make
Directory structure:
lib
An enhanced version of the aux library used in
the OpenGL Programming Guide.
examples
All of the code for the examples shown in the
Student Manual.
answers
Sample answers for the course laboratory exercises.
labs
Code for the course laboratory exercises.
demos
Extra demonstration programs. Some come only in
binary form. Most also include the source.